Wem gehört die Zukunft? – Warum die «Mini Maker Faire» die bessere Design Biennale gewesen ist.

«Hello Future» – das Thema und die gestellten Fragen scheinen wegweisend. Auch das selbst gesteckte Ziel der Kurierenden eine «aktive und kritische Beteiligung der Besuchenden» zu erreichen liess auf die Gelegenheit hoffen, Design jenseits der Community Design-schaffender zu diskutieren. Ob

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Wem gehört die Zukunft? – Warum die «Mini Maker Faire» die bessere Design Biennale gewesen ist.

«Hello Future» – das Thema und die gestellten Fragen scheinen wegweisend. Auch das selbst gesteckte Ziel der Kurierenden eine «aktive und kritische Beteiligung der Besuchenden» zu erreichen liess auf die Gelegenheit hoffen, Design jenseits der Community Design-schaffender zu diskutieren. Ob

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The Y-Shaped Designer—Connective Competences as Key to Collaboration across Disciplines

During our ongoing redesign of the MA Curriculum in Design at Lucerne University of Applied Sciences and Arts, we re-visited the T-shaped skills model and propose the Y-shaped designer as an answer to the discipline’s expansion into other disciplines than

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The Y-Shaped Designer—Connective Competences as Key to Collaboration across Disciplines

During our ongoing redesign of the MA Curriculum in Design at Lucerne University of Applied Sciences and Arts, we re-visited the T-shaped skills model and propose the Y-shaped designer as an answer to the discipline’s expansion into other disciplines than

/ Kommentare deaktiviert für The Y-Shaped Designer—Connective Competences as Key to Collaboration across Disciplines

Agile Artifacts – Designing the Incomplete

Together with my Brother and molecular biologist, Daniel, we gave a talk at 2017 CAA Conference in New York on «Designing the Incomplete» by drawing a comparison between Design and gene editing.

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Agile Artifacts – Designing the Incomplete

Together with my Brother and molecular biologist, Daniel, we gave a talk at 2017 CAA Conference in New York on «Designing the Incomplete» by drawing a comparison between Design and gene editing.

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The Agile Artifact – an Antifragile Approach to Design and Innovation

Universal Journal of Management published my paper on «The Agile Artifact – an Antifragile Approach to Design and Innovation». Download it here UJM3-12109085 or visit the journal’s website

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The Agile Artifact – an Antifragile Approach to Design and Innovation

Universal Journal of Management published my paper on «The Agile Artifact – an Antifragile Approach to Design and Innovation». Download it here UJM3-12109085 or visit the journal’s website

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Game Changer – Pecha Kucha, Hong Kong

Together with the participants of Design Prize Switzerland and Business of Design Week had an excellent Pecha Kucha night at the Connecting Space in North End, Hong Kong. The Subject was Game Changers – and, boy, did we change it!

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Game Changer – Pecha Kucha, Hong Kong

Together with the participants of Design Prize Switzerland and Business of Design Week had an excellent Pecha Kucha night at the Connecting Space in North End, Hong Kong. The Subject was Game Changers – and, boy, did we change it!

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(R)evolutionary Design Education – DeTour Hong Kong

During DeTour 2016 Hong Kong Together with Design Prize Switzerland and leading Swiss universities in applied arts and design we had an excellent Design Dialogue to explore practice-based educational approaches that cope with the rapid transformations in the design discipline.

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(R)evolutionary Design Education – DeTour Hong Kong

During DeTour 2016 Hong Kong Together with Design Prize Switzerland and leading Swiss universities in applied arts and design we had an excellent Design Dialogue to explore practice-based educational approaches that cope with the rapid transformations in the design discipline.

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Simulation Gaming for Mobile Work and Workplace Design

In its special issue on simulation games Journal of Simulation & Gaming published our Case Study: «WORK- A-ROUND, a Simulation Game for Mobile Work and Workplace Design» You may download it here (PDF, 720kb)Simulation Gaming-2016-Eckert-1046878116636678 or check the journal’s Website

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Simulation Gaming for Mobile Work and Workplace Design

In its special issue on simulation games Journal of Simulation & Gaming published our Case Study: «WORK- A-ROUND, a Simulation Game for Mobile Work and Workplace Design» You may download it here (PDF, 720kb)Simulation Gaming-2016-Eckert-1046878116636678 or check the journal’s Website

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Empowering Stakeholders – Simulation Games as a Participatory Method

During ServDes 2016 in Copenhagen, Denmark, I had the opportunity to present the paper «Empowering Stakeholders – Simulation Games as a Participatory Method» You may download the paper here (PDF 542kb): Empowering_Stakeholders_v2 or check the conference’s proceedings

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Empowering Stakeholders – Simulation Games as a Participatory Method

During ServDes 2016 in Copenhagen, Denmark, I had the opportunity to present the paper «Empowering Stakeholders – Simulation Games as a Participatory Method» You may download the paper here (PDF 542kb): Empowering_Stakeholders_v2 or check the conference’s proceedings

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is the „smart home“ really a smart idea?

In the past years, the race for the smartest home device has begun and especially during the past few months several companies presented their „ideal solutions“ to meet the vision of a home that assists our daily life and even

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is the „smart home“ really a smart idea?

In the past years, the race for the smartest home device has begun and especially during the past few months several companies presented their „ideal solutions“ to meet the vision of a home that assists our daily life and even

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Work A Round Simulation Game

«Work A Round» is a Simulation Board Game aiming to sensitize participants for the challenges of today’s working culture by specifically focusing multi–located work and task–oriented workplaces. The game is designed for four participants (or groups of players) and a

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Work A Round Simulation Game

«Work A Round» is a Simulation Board Game aiming to sensitize participants for the challenges of today’s working culture by specifically focusing multi–located work and task–oriented workplaces. The game is designed for four participants (or groups of players) and a

/ Kommentare deaktiviert für Work A Round Simulation Game